

On topic, I'm a big believer in high evasion for the M.C.

I'm wondering if the vehicle salvage situation means that the changes to vehicles are available to people without the "Heavy Metal" DLC. BATTLETECHs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Pilot seven classic BattleMechs along with one new ‘Mech designed exclusively for this expansion. Weighing from 56 to 75 tons, heavy vehicles pack serious firepower and protection, making them more dangerous than even some medium Mechs. The Narc vehicle does drop narc ammo which is one I usually have difficulty finding. Heavy Metal unleashes a wide range of ‘Mechs that both longtime fans and new players can enjoy. Heavy vehicles are the workhorse vehicles of the Successor State armies, fulfilling the same role as medium-weight Mechs. :D It's only wise to be careful with them and try to pop them before they get in range.Īgreed. Mediums vs Demolishers can be iffy, but it's still "fine".Īs for Demolishers - well, they make me "uneasy" no matter what I'm in, because Random AC20 Headshots suck regardless of your mech's size. )īut as for the original topic - I'd happily take Heavy mechs against any of the vehicles in the game. Gun Turret, Military Vehicles, Heavy Metal, Unlimited, Armor, Log Projects. :(Įdit: and yeah - the Scorp Mk2 makes keeping your entire convoy alive in 1-skull Escort missions a bit more challenging. Launching Novemfor a suggested retail price of 19.99 / 15.49 / 19.99 and included in the BATTLETECH - Season Pass, Heavy Metal adds eight new ‘Mechs featuring several classic designs, a Flashpoint mini-campaign, and eight weapon systems to the turn-based strategy title on PC, Mac, and Linux. Wesnef eredeti hozzászólása:Yeah, it's a bit odd/annoying that the newtech vehicles don't drop salvage.
